![]() ![]() The game continues in this way, with the state of the cells being updated in each generation. These rules are applied to each cell in the grid simultaneously, with the state of the cells in the next generation being determined based on the state of the cells in the current generation. Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction.Any live cell with more than three live neighbors dies, as if by overpopulation.Any live cell with two or three live neighbors lives on to the next generation.Any live cell with fewer than two live neighbors dies, as if by underpopulation.It has also been used as a tool for exploring artificial life and artificial intelligence. The game has been used to study a wide range of topics in mathematics and computer science, including patterns, self-organization, and complexity. The game proceeds in a series of “generations,” with the state of each cell in the next generation being determined by the state of the cells in the current generation. The game is played on a grid of cells, each of which can be in one of two states: “alive” or “dead.” The state of each cell in the grid is determined by the state of the cells surrounding it, according to a set of rules. It is a zero-player game, meaning that once the game is set up, it runs on its own, and there is no further input from a player. The Game of Life, also known as the “Conway’s Game of Life,” is a cellular automaton invented by mathematician John Horton Conway in 1970. “Conway’s Game of Life With Examples in R and Python” ![]()
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